woensdag 6 maart 2013

Designing weapon, armour and damage

For the game we have started designing the way damage is dealt and which armour is best suited to resist damage. Through the game it is possible to train your mercenaries in the different kinds of armour and weapons. We have three armour and weapon categories. Leather, Chain and Plate armour. And Slashing, Piercing and Blunt armour. In the diagram you can see how they react to each other.

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